You can also brake sharply to change your momentum, causing that unwanted tail to fly right by as you pass the ball to your teammate, creating that amazing play that could end the game. ![]() You can spin the camera around to time your dodge against your opponent, getting the better of them and giving you a clear run for the goal. On the ground, you can tackle, or dive, either offensively, or as a defensive maneuver when you have the ball. You also need to either use draft to increase your speed behind your teammates or watch out if your opponent is drafting behind you, making them creep that much closer. Throws can be charged to have a bit more impact, especially if you are throwing it much farther away. You can also uppercut as an offensive move or use it to intercept a last-second goal attempt. General is fleshed out with basic commands like using pump, which is lowering your body mass to speed up when going down slopes to gain momentum, or using it to land faster after a pretty high jump. Roller Champions runs its mechanics through a few categories general, ground, air, team moves, and extra. Shooting is pretty straightforward with ensuring you give it enough heft and aim for the goal while paying attention to your immediate surroundings as it can be all too easy to line up that shot and get slammed into the ground before your fingers even leave the ball. Be too far away and the ball may bounce out of your reach, waiting for the next set of grabby hands to connect with it. If you don’t have the ball, you can press Y to request it, and, if you are within range, the ball will magnetically be passed to you if your teammate can reliably throw it, complete with an icon that waves overtop of you to indicate an incoming pass. Passing, shooting, and tackling are the core components of Roller Champions and work rather well provided you have a team that is working together. If there is a way to do this, it’s not easily discoverable. While crossplay is enabled through matchmaking, it is surprisingly not available to create a party from those playing on another platform, at least in what I have seen. Through the Xbox’s built-in LFG system, I eventually found a few teammates who were consistently vocal, and it was then where I started winning. In any of the matchmade games I’ve played, not a single teammate spoke. If no one is racing in unison, passing back and forth, tackling any followers, or clearing the way for the ball-runner, it’s hard to build up enough momentum or confidence to secure victory. This sort of dynamic can make or break your overall experience with any multiplayer competition. While the aim of Roller Champions is very easy to pick up and play, games built around competition ofter falter if you don’t have a good team put together, or even just a vocal one as it can be rather easy to get frustrated when you get paired with a group that just doesn’t play well together. However, if you pass through 8 gates, thus ignoring the goal and going for another lap, you’ll earn three points, with a final lap scoring five points and winning the game. ![]() Be interrupted during your checkpoints and lose the ball to the other team and your streak is broken and you’ll have to try again. As you clear four sequential gates, you’ll open up the scoring ring, giving you the chance to earn points. During seven-minute rounds, with the first team to score five goals, you’ll skate counter-clockwise around the rink, passing through consecutive checkpoint gates. The 3v3 gauntlet you’ll undertake with your team follows rather simple rules detailed out in a pretty well-put-together tutorial, even if the announcer’s voice felt way too overexaggerated. While there is certainly a future here due to a solid foundation in its game mechanics, a bit more variety out of the gate, such as clan support, would have done this game wonders. However at launch, Roller Champions is a very bare-bones experience that is highlighted by having initially limited course options and extremely basic skater customization, apart from its catalog of paid items and those earned through its paid premium “Roller Pass”. Roller Champions certainly does have its moments, giving off almost the same kind of vibe as Rocket League or something more recent like Knockout City, another ball-centric game that saw initial highs and was the talk of the town for several weeks. The Roller derby genre is an empty one, devoid of pretty much any competition, but as a multiplayer game, especially one that is free to play, well that is one very crowded arena. Almost out of nowhere, Roller Champions has been released on PC, PlayStation, and Xbox platforms and is a game that I feel like I’ve heard more about through various discussions on podcasts from the past year and change than any sort of marketing.
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